We already have version 0.9.24 of the game development engine for the Amiga classic - RedPill. The full list of changes can be found below, the most interesting seems to be the doubling of the number of global variables to 64 and many optimisations.
Added: 2023-08-24 20:59, Author: st, Category: Software
RedPill 0.9.24
- Added support for 64 global variables, it was 32.
- In the exported game only the used variables will be allocated, potentially saving some memory.
- Fix in the tile animations that was causing the exported games using them to run very slowly.
- Simplified handling of reading exporting projects.
- Fixes and implementations related to custom fonts usage in HUD and in triggers.
- Exact values for friction and weight can now be set up and displayed.
- Trigger help routines have been improved.
- More triggers have been documented in the in-editor help.
- Optimizations in the main loop of the game.
- Optimizations in the tile comparison triggers.
- Optimizations in the player input triggers.
- Optimizations in the render code.
- Some memory was wasted when changing the current mod being played, this has been optimized.
- Some unused code has been removed.
- Fixed a bug in Absolute Zero project when going back to menu and starting a stage again.
Source: aminet.net
RedPill 0.9.24
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