RedPill to projekt Carlosa Perisa w Amiblitz, który umożliwia tworzenie gier z różnych gatunków. RedPill jest kompatybilny z AGA i ECS, przy czym "odtwarzacz" gotowych gier wymaga łącznie 1,5 MB RAM. Obecna wersja 0.9.34 projektu wprowadza zmiany, które znajdziecie w rozwinięciu tego newsa (w języku ang.).
Dodano: 2024-02-06 09:20, Autor: st, Kategoria: Oprogramowanie, Liczba wyświetleń: 2722 english translation »
RedPill 0.9.34
- Added condition triggers Cam PosX and Cam Pos Y to check the camera position.
- Internal function that finds out color closest to other has been changed.
- OCS copper gradients may be faster now.
- Added condition trigger Contains Tile Tag.
- Copper values in screen setup are now really only the default ones.
- Anim Frame trigger renamed to just frame, as it is not taking into account the animation.
- If you are using the condition Frame is, in the trigger screen this frame will be displayed.
- Fixes in automatic remap when loading a spritesheet image.
- Further optimizations in trigger processing.
- Small verticall scrolling improvement.
- Optimizations when coming back from playing the game to the editor.
- Fix for sometimes wrong palette being displayed when going from spritesheet screen to main screen.
- Fix in audio object default value when upgrading a project from an old version.
- Fix in Overrite Color/gradient triggers not updating the palette.
- Fix in audio listener objects introduced in the previous version.
- Fix in Tile On Map/Screen/Border triggers, under certain conditions could execute unwanted triggers.
- Fix in Camera follow code.
- Fix when attaching non static objects to static objects.
- Fix for level deletion and others when coming back from playing the game to the editor.
- Some unused code has been removed.
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